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 MORE FEATURES 04 / 01 / 08
 

Getting started .......

What to do, what to buy, how to build and how to fly.

The high-wing trainer configuration is still the best model type on which to learn although small park-fly electric models now offer more choice to the newcomer.

Welcome to the beginners area and indeed welcome to model flying. Keep checking back here as links and new features will be regularly added.

Just below are the links to our free training checklists and below that you'll find a guide to getting started in model flying.

To download our free beginners flight training Log Book, Flight Training Record and Pre-Flight Checklist - PC users: Right-click the links and select 'Save target as'
Mac users: Hold down the 'control' button and click the links, selecting 'Save linked file to...'

  • Log book
  • Flight training record
  • Pre-flight checklist
  • Beginners forum section

    INTRODUCTION

    The number of model fliers in the UK could be estimated at anything between 35-45,000, perhaps more. Sounds a lot, but it could be argued this isn't very many when you consider the sheer range of flying options available, and the many benefits our hobby has to offer. Maybe the reason lies in the fact that many people want to fly R/C model aircraft, but never fulfil their ambition.

    It's easy to get a little frustrated when you start out, for this is a hobby where uncertainty and a lack of direction can prevent some serious fun. All of which neatly leads me into saying, if you're thinking of flying radio control aeroplanes, then welcome to this beginners section which is aimed at guiding you through your first tentative steps: what to buy, how to put it together when you get home, and how to start flying.

    WHAT'S THE POINT?

    Why do we fly R/C model aircraft? Ask ten fliers, and you'll get ten different answers. The appeal often varies a little according to the types of model flown, although some will admit to enjoying the social side of things just a much as the flying itself.

    R/C flying and modelling demands and develops a variety of skills, from building, engineering, painting and finishing through to the flying skills. Look along the flightline at any club and you'll see a variety of people, all getting different pleasures from the hobby.

    Take, for example, a sport flier putting his Extra 300 aerobatic model through its paces; he may be practising some new manoeuvres, during which the sheer determination to get it right, coupled with his concentration and the spectacle of a model weightlessly gyrating high above, provides a real adrenaline rush. His aircraft will doubtless be hurtling around the sky, and he wouldn't have it any other way. This modeller quite likes building, but for him, workshop time is a means to an end.

    Next to him on the flightline, another flyer might be putting a graceful and beautiful glider through its paces. He finds soaring far more relaxing than powered aircraft, he likes building - but, silent flight still allows him to challenge the elements, as he tries to coax every bit of lift from that passing thermal, with the bonus of extended air time.
    There's a lot to be said for a simple two-channel glider such as this when starting out. This model will be slow and relatively easy to command although you'll still need some help from an experienced flyer.

    Then again a scale modeller may derive pleasure from building and flying a model so that it reproduces the characteristics of the full size original. Flying a scale Spitfire is still the ultimate goal for many.

    Then, there are those who just turn up at the field with a model, spend the whole morning chatting with friends, and sometimes go away without having flown at all! In short, model flying has something to offer every age group, all brought together through a common interest in aviation, engineering or simply the challenge presented. Okay, let's take a step-by-step approach to getting started.

    STAGE 1

    We'll assume you've decided to get involved, and need to make the first move. Whatever you do, don't spend any money yet! Research and observation is the name of the game to start with.

    Begin by picking up the telephone and calling the British Model Flying Association on 0116 2440028; if you tell them where you live, they'll give you the whereabouts of your nearest model flying club, along with telephone and contact details (alternatively, visit www.BMFA.org and view the list of member clubs and contacts). You'll probably be given the secretary's number, and it is he or she who will know whether there are vacancies in the club. Ask if you can attend a regular flying session, go along on the day in question (don't be put off by the weather - you'll be surprised how bad it gets before the flying stops), introduce yourself again, and get chatting.

    Talk to the club members, and don't be afraid to tap their knowledge. Find out exactly what they do to make an aeroplane fly - what engines do they use? What radio gear do they like? Does their wife or love-bunny mind very much if they stand in a field every Sunday morning? That sort of thing.

    STAGE 2

    I know it's hard, but hang on to that cash for just a little longer. Keep visiting the flying site, keep talking to the members, and make sure you read as much as you can, then a little more. Books and magazines (RCM&E for instance!) articles are the best source along with internet sites like this one. Even if you don't understand everything initially, keep reading, and you'll start to pick up the threads, while developing a knowledge base from which you can make informed decisions about your initial purchases.

    By regularly visiting a club, you'll start to lay the foundations of your flight training, which will follow after your membership application has been processed. As you'll quickly appreciate, model flying is a social sport, and one in which helping others and being a valued part of the club scene is just as important as the flying itself. Please don't assume that you have a 'legal' right to be trained by the club instructors; be nice to them, and they'll almost certainly oblige.

    Also, be helpful to other fliers. Show interest and enthusiasm, and the club will ensure that someone takes you under their wing, and starts your flying induction. Likewise, you won't be asked to pay over-and-above the club fees for lessons - it's as simple as that.

    By joining an affiliated club, you'll automatically become a member of the BMFA, allowing you to benefit from the automatic insurance cover that's required before your aeroplane soars into the wide blue yonder.

    STAGE 3

    At one time there was just one route you could take towards getting your wings but now there are two routes into R/C flight. The first is the traditional route - an internal combustion or electric powered, high wing, approx' 60” span, training aircraft employing the services of a club instructor.
    Many flyers have found that using the services of one of the UK's training schools is money well spent, especially early on.

    The second route has opened up in just the last few years, it's what I'd call the self-taught park-fly approach. A host of off-the-shelf ready-to-fly models now make instant flight a reality and many flyers are now self-taught by flying these types in a local park or other large space and perhaps before joining a local club. Whilst teaching yourself will inevitably result in more thrills and spills (particularly spills) there's nothing wrong with this although some flying insurance cover via BMFA membership is advisable before you start.

    RCM&E's suggested route is via a local club although we appreciate that time, family commitments, your budget and indeed your location will have a bearing on the decision.

    Okay, the time for that credit card bashing is fast approaching, so make sure you know how much you are about to spend. The good news is, there has never been a better time to enter the hobby. R/C products have never been so cheap, and the quality and choice has never been higher. Today, even modellers with short arms and deep pockets can meet the hobby costs and, despite the obvious temptation, you won't need to sell your mother-in-law for medical experiments. It wasn't always thus. How flyers on average incomes managed to spend over £100 on new radio gear back in the early 1970's is a testament to their frugality and determination... not to mention powers of persuasion at home!

    For now, I would advise a budget of no more than £300 - £400 to meet the cost of a model, radio gear, engine and sundry equipment. In practise, you probably won't need to spend this much, and just £250 will get you airborne via the i.c. or electric route, perhaps just £50-70 through a ready-to-fly park-fly model. We'll have a closer look at what to buy a little further on. Start to look at the magazine adverts to gauge costs, gather tips from club members, and make a list of what to buy.

    STAGE 4 You'll have noticed that models come in all shapes and sizes. Tempting and impressive though it is, stay away from that scale Spitfire or fast aerobatic model; aircraft such as this are expensive to buy, and for a beginner, extremely difficult to fly - you'll almost certainly destroy the model before having to start all over again.

    Trust me, if you buy a fast, unsuitable model, then it's unlikely your new clubmates will take you seriously, and you'll find instructors unwilling to teach you. If, despite all this, you do manage to get anything other than a trainer in the air, then the skills required will slow down the learning process considerably. Even full-size aircraft pilots learn on a trainer, so please buy nothing other than a basic high-wing model that's designed for the job.

    Out on your travels, you'll notice that models can be powered either by internal combustion (i.c.) engines or electric motors. Electric powered aircraft have seen more improvements than any other branch of the hobby in recent years so that now they offer a viable alternative to internal combustion (two or four-stroke) engines.

    With this in mind, your shopping list should be:

  • A high-wing trainer model.
  • An i.c. engine or an electric brushless motor and batteries.
  • A set of 4 - 6 channel radio control gear, including three or four servos

    Don't forget that if you're following the i.c. route you'll need engine starting equipment: A gallon of fuel, rechargeable glow stick and charger, glow plugs for your engine, a 12V electric engine starter, battery and charger, spare propeller, a flight box to carry it all around in and a manual fuel pump.
    Electric power is now a genuine and realistic alternative to internal combustion across all areas including cost.

    Electric powered models require less field equipment although you will need a battery charger along with one or two spare battery packs.

    Retail burn-out ahoy! There are many excellent mail-order model shops that advertise on this site and in RCM&E, but you may prefer to visit your nearest outlet to see for yourself what's on offer. This latter route will allow the shop staff to answer any questions you may have, whilst providing your 'local' with the business they need to ensure they are still there when you next need them. Right then, lets take a closer look at the individual items on our list.

    THE MODEL

    Choice here is simply huge. It seems that producing a trainer is something of a virility test for all red-blooded distributors and manufacturers, so the difficulty will come in choosing which model to have. First question you should ask yourself is, do I want to build my own model from a kit or a plan? Or, do I want to take the ready-built route?

    Undoubtedly, building your own model is ultimately more satisfying than assembling an Almost Ready to Fly (ARTF) kit, but ARTF's have their uses and you'll certainly be in the air far quicker with this type. ARTF models allow fliers to 'build' on the kitchen table, with little mess or dust being generated. They have the added bonus that most engineering problems have been 'sorted' by the designers; you simply open the box, and with the aid of some simple instructions, a few basic tools and some glue, you'll be able to construct your first model in just a few hours.

    From a cost perspective, ARTF's have dropped in price dramatically in the last eighteen months. Good models from Seagull, Black Horse, Kyosho, ARC (to name a few) are available for £60 - 70, and at that price you'll be hard pushed to build your own model, or purchase a traditional kit, for less. In fact, these days, you'll be hard pushed to find a traditional kit at all, since they're being squeezed off the shelves by the ready-built alternatives. There are some around, thanks to distributors such as J. Perkins and Flair, but not all shops have them so be prepared to order. For the purposes of this article, we'll assume an ARTF trainer has been chosen, for that is by far the most popular route at present.

    ENGINES

    I've always taken a very simplistic approach when it comes to i.c. engines, and this philosophy has rarely let me down. Even after some 20 years of flying, I assume I know little or nothing about them (which is an accurate assessment), and get an experienced club-mate to help me set them up, whereupon I leave well alone. I don't fiddle or adjust them, other than to make small tweaks to the needle valve, and generally speaking they run very nicely. That said, I avoid budget motors, and have always paid a little extra to buy a good name such as Enya, O.S. or Irvine - though it has to be said, in recent years the SC range has served me well too.

    It's important not to over-power your trainer, so please make sure you buy the recommended engine for the model you've selected. If it says “.40 two-stroke” on the box, then fit a .40 two-stroke.

    ELECTRIC MOTORS

    Electric motors require little knowledge as far as general flying use is concerned although an understanding as to how they operate and are matched to the other components in the electric power train will prove useful. Electric systems are comprised of the motor, an electronic speed controller (ESC) and the battery, the propeller is also of more significance on an electric model and must be included when we speak of the power train. Electric flight systems can be bought as a complete package or the components individually. In the early stages or if knowledge is incomplete, it's best to buy the recommended 'system' for the model.

    RADIO

    There is a fair chance that you will end up choosing a radio set which echos that of your club tutor. I say this because the recommended way to learn these days is by using a dual control method called the 'buddy' system; here, your transmitter will be connected by cable to your tutor's set, and must thus be compatible. In this way, your instructor can take control in a split second when you get into trouble. (By the way, you WILL get into trouble, because we all do when learning to fly!).
    The choice of R/C gear is bewildering so the best advice is to talk to other flyers and see what they use. The biggest decision will be whether to use 2.4GHz or 35MHz.

    The 'buddy' lead that connects student Tx (transmitter) to tutor will cost around £10, and may well be an expense that you'll have to stand if your mentor doesn't possess such an item. As I say, either way the R/C gear you buy must be from the same manufacturer as your instructor's, so when you start visiting your new club, make a note of the most popular systems in use. In practise, this is likely to come down to JR or Futaba or perhaps one of the new 2.4GHz systems from Spektrum, Futaba or JR.

    Transmitters come in all sorts of shapes and styles, with a varying number of switches; most have LCD displays. Cosmetic appeal does influence the purchasing decision, as recent offerings demonstrate. Broadly speaking most radios are now 'computer' sets. Computer sets have an LCD screen and provide a host of useful functions, indeed I use a computer set and wouldn't be without one.

    As you progress in the hobby, you may want to move up to a Tx with some extra features, but your starter set will always be good to have in reserve, and should remain perfectly adequate for your needs early on. Buy a set with six channels (not four), so that it will still be useful in years to come and even you find youself flying more complex models. Make sure you avoid dry batteries (Duracell) for both the transmitter and receiver; use only rechargeable NiCad, NiMH or Li-Po packs for both.

    SUNDRY BITS

    Model shops are a gadget freak's paradise, and there will always be a few more bits and pieces that'll tempt you into making a purchase. At this early stage, I've listed the i.c. apparatus that will help you transfer fuel into your model, and enable you to start the engine. It's best to keep things simple, although my suggestions above are the bare minimum.

    Some retailers will sell you a package containing a flight box, electric starter, power panel and fuel pump - and there's nothing wrong with this if your budget will allow. Always keep a few tools in your flight box, including small spanners, screwdrivers, Allen keys etc.; at first, you can always borrow what you haven't brought to the flying site, and then make a note to go and buy the item for future use.

    Make sure you keep model fuel in a garage or shed, and not in your house. It is highly flammable, and has been the cause of some serious accidents over the years, so always treat it with care, and store well out of children's reach.

    DEEP BREATH

    Having made your initial purchases, you'll probably be staring at a large and colourful box containing the parts that will make your first plane. If you've been rash and bought something else (a Spitfire, perhaps) then please do yourself, and your bank balance, a favour... take the model back and swap it for something a little more suitable. Oh, and if you are now a proud member of your local club, do make sure you have the phone number of someone you can turn to for advice if you encounter any problems during construction. Your new clubmates will be pleased to help, so if in doubt, give them a ring or join the forum here at modelflying.co.uk!

    Okay, here we go then. Let's take a gentle stroll through the construction of that all-important first ARTF ('almost ready to fly') trainer.

    One final point before we get going. The new British Model Flying Association (BMFA) handbook has some good advice regarding ARTF models, and whilst some of their points are repeated here, make sure you read a copy.

    GET IT TOGETHER

    Right, lets lift the lid. The 'almost ready to fly' model you're looking at has travelled far, having (in all likelihood) been made in China, Vietnam or somewhere in that part of the world. I'll assume that you checked the contents of the box in the shop, and that no damage has been sustained. In addition, we'll assume you checked that the build quality of the model is good, and that the structures are sound, built straight, and free from warps.

    Here's a step-by-step approach of what to do, and how to do it:

  • Stage 1 - check it's all there:

    Do make sure everything is in the box; most instruction manuals carry a parts list, so spend a few minutes ticking the parts off. Incidentally, your trainer may look a little brightly coloured, but this is for a good reason - it helps you see it when it's in the sky. Anyway, more on this when we get flying.

  • Stage 2 - read the manual:

    I know this sounds a little obvious, but I was caught out recently when I didn't read a manual properly. Happily scanning the text without really paying attention, I thought I knew what I was doing, but in truth I wasn't taking any of it in, and nearly made a very expensive mistake. So, read and re-read the manual until you know the parts and various construction stages intimately.

  • Stage 3 - have the right tools:The instruction manual supplied with your kit may list the tools you need, in which case, take note and make sure you're suitably equipped for the job. Years ago, I serviced my own car and frankly, it was almost impossible until I got some suitable tools - then it became easy. R/C modelling is no different; basic, inexpensive tools can make the world of difference.

    Don't go rummaging about the kitchen for things to use; buy what you need for the job, and make life easy. Using the bread knife when a small inexpensive craft knife is required will probably damage the model, cause personal injury, and always be regretted.

    A good set of starting tools will comprise: modelling knife; screwdriver; drill (hand or electric); metal ruler; sandpaper (various grades); long-nose pliers / wire cutters; scissors. As you progress in the hobby and get more adventurous with your building, you'll doubtless find that you can never have enough good tools - but for now, these will do fine.

  • Stage 4 - get the right glue:

    Generally, modellers will use adhesives that can be separated into three main categories: cyanoacrylates (super glues), white wood glues (such as PVA), and two-part epoxy products, such as Araldite. In practice, it's unlikely you'll need white glue for an ARTF trainer. However, with other categories of adhesive, there are various examples which you may wish to consider at a later date. For example, having a broad selection of cyanos with differing adhesion speeds can be very useful, as can cyano activator, which gives a truly instant bond when sprayed on setting joints.

  • Stage 5 - make a cuppa:

    Yes, really! Don't rush. Many kits these days boast a short construction time, and your trainer packaging will probably promise a finished model in 10 - 12 hours or less. This is all very well, but it's not a race, so make sure you take your time and do a good job. We all want to fly a model we can be proud of, and even ARTF's can be spoilt by sloppy building. To this end, allow yourself two weeks of unhurried evening work, and the results will be better for it.

    Finish one stage before moving on to the next, and always allow glues time to set. Check and re-check what you're doing before fitting a part, cutting away covering, or drilling holes in the structure, and always perform a dry-run with components to ensure you have a good fit before attacking with the glue.

    Finally, before you start assembly, it's a good idea to cover your workbench with a towel or cloth, so as to protect wooden parts from 'hangar rash' - they'll collect more nicks and dents at home than in the air, believe me!

    That`s enough mental grooming, let's have a look at putting it together. We'll start with...

    THE WINGS

    Stresses and strains imposed by flight on a model aircraft wing are easily underestimated. Owing to its size, an ARTF wing will usually come packed in two halves, which means that an obvious weak spot is the join in-between. To overcome this, the area in question is strengthened with a plywood brace, i.e. a slightly 'V' shaped piece of wood which slots into a hole in each wing half. Said brace is hidden inside the wing, and can't be seen when the halves are joined.

    Although an essential structural requirement, you probably won't be surprised to learn that the brace has been omitted by builders in the past, resulting in a wing collapse and expensive second trip to the model shop. Such negligence puts people and property, unfortunate enough to be under the model, in danger as it plunges earthwards.

    Make sure the brace is the right way up, and that you apply plenty of epoxy to all surfaces before mating the parts. Excess glue can be cleared away with a kitchen towel dipped in white spirit and, to tidy things up, you'll doubtless find that the joint line can be covered with a small piece of matching trim (usually supplied with the kit).

    Ailerons, elevator and rudder may require a little work, although some trainers now boast pre-fitted control surfaces with pinned hinges, so you may not need to do anything at all. If some work is required, it will basically entail gluing the hinges in place and fitting the ailerons. Take your time here, follow the instructions carefully, and aim for secure, free-moving surfaces with a good amount of deflection. Whatever hinge system is used, try to avoid gaps between the wing and the control surface; likewise, don't fit them so close that movement is impeded.

    It is likely the instruction manual will recommend gluing the hinges with cyano, in which case you'll need to make sure they are secure by tugging on each one after they have been fitted in place. Some fliers opt for 'belt and braces' by 'pinning' the hinges with cocktail sticks or something similar; here, the 'pin' is driven vertically through the wing from upper to lower surface, passing through the hinge, which effectively locks it in position. Excess material is cut off flush with the surface, and hidden using a circle of matching covering film. If you are fortunate enough to have a model with pre-fitted moving surfaces, then make sure they are secure - take nothing for granted.

    Whilst we're discussing the wing, do check to see that your kit includes rubber bands, which secure it to the fuselage? If not, you'll need to pop along to your model shop for some that are 10mm wide. Don't just buy two - you'll need at least four, possibly more, to fix the wing securely and prevent it from moving in flight.

    THE FUSELAGE

    Many trainers are designed with a steerable nose-wheel assembly, a facility that has its benefits but remains a weak spot, and can often lead to lost flying time or even damage. The heavy landings that are usually imposed on a trainer by a new pilot eventually lead to the steerable nose-leg working loose within its actuating arm - an annoying failure that can only be suitably rectified in the workshop. Trust me, attempted take-offs with a wayward nose-wheel are interesting for all the wrong reasons!

    For newcomers, the very best advice is to fit a fixed nose wheel / leg at the construction stage. It will only cost a few pounds, and you'll remove a weak spot that lets beginners down time after time. Keep the steerable leg for future use when smooth landings have been mastered.

    While we're on the subject, make sure all wheels are securely fitted. Your tutor won't appreciate having to attempt a two-wheeled landing, and again, damage can be easily sustained on arrival. The collets that retain your model's wheels slide along the undercarriage wire, and are retained by a small grub screw; unfortunately, engine vibration can work these screws loose, so it pays to apply a little liquid threadlock (£2-3 a tube) when fitting them.

    Pushrods or flexible snakes will be supplied in the kit, to connect fuselage mounted servos to elevator and rudder. Whilst these are often pre-fitted and require little adjustment, do check that they are secure and show no sign of slop. To do this, connect everything up to the servo, and see how easy it is to move the elevator - does the pushrod or snake flex and bend inside the fuselage? Well, it shouldn't, so if you're unhappy, get a clubmate to check it out.

    TAIL FEATHERS

    All manufacturers' instructions will direct you to cut away covering film when gluing the tail feathers in place, so as to get good balsa-to-balsa joins. This advice should not be overlooked, as one piece of covering film stuck to another is simply not secure. Make sure you cut away as much film as possible, but please be very gentle with your scalpel to ensure you don't cut and weaken the structure of the component.

    Control horns require very careful fitting, and you may even find that you need to allow a good hour or two for the job. A small mini-drill is invaluable here, and so is a bit of care when tightening the screws / bolts, so as not to accidentally weaken the balsa underneath.

    Most instruction manuals will tell you to fit the control surfaces and then install the control horns. Whilst I wouldn't want to contradict this, I do personally find it easier to fit the horns before the surfaces. There is a danger here though, i.e. alignment; it's easy to put the horn in the wrong place, so if you feel uneasy about this, then stick to the manufacturer's recommendation.

    RADIO AND ENGINE

    An old flying sage once told me that you should allow as much time to install your engine/motor and radio gear as you have actually building the model itself. Whilst you won't have actually made your ARTF trainer, this is a good guide, and an indication as to the importance of taking your time and getting the 'installation' right.

    Model engine fuel is pretty obnoxious stuff, and will do a model precious little good if not cleaned off after every flying session. As such, the exposed woodwork of your engine's bay should already be fuel proofed with polyurethane varnish or something similar. Check that a good job has been done here, and if necessary give the area another coat. If you are able to get your brush into the tank bay, then give the wood there a coat as well because leaky fuel tanks can pose a hidden danger, and may only be discovered after a structural failure brought on by weakened, fuel-soaked wood.

    In order to guard against the latter, test your fuel tank for pressure leaks before it's fitted. It will probably be a two or three tube bottle-type tank with a rubber bung at the neck, secured with a bolt through the middle. Assemble the tank, and attach long-ish pieces of fuel tube to each inlet pipe; immerse the system in water whilst holding the tubes above the surface, then seal two so that no air can escape. Finally, blow hard through the remaining tube - if bubbles appear from around the bung, then tighten the retaining screw. Do this until you are happy that you have a leak-free tank.

    Check that the tank is positioned as recommended. The centreline will need to be at the same level as the carburettor, and once again, the instructions supplied with your engine will give guidance. You can pack foam around your fuel tank if necessary to achieve the correct position, although many models take away the thinking for you by having a suitably shaped aperture for the tank in the front fuselage former.

    After giving the on-board NiCad a good charge, it's sensible to connect your receiver and servos before fitting them in the model, to make sure they operate correctly. In truth, we could dedicate a whole article to the topic of installing R/C gear; but, this doesn't mean the task is difficult, only that there are many variations and alternatives, depending on the type of model you have.

    Bear in mind that the radio gear you install will be subjected to constant vibration, plus a variety of negative and positive 'G' forces. So, everything needs to be secure, and must function smoothly. Make sure your receiver and battery are fitted so they can't move around in flight, and use little pieces of foam packing (available from model shops) to hide wires and connections. Your receiver is the brain of the model, so treat it with care, and pack it carefully to minimise damage. Ensure servo arms don't interfere with anything and, finally, don't forget to unravel that receiver aerial so that it can exit the fuselage at the earliest opportunity.

    This aside, the best advice for now is to follow the instruction manual that comes with your model. Remember: your trainer will be checked by a clubmate prior to flight, so any little problems can be addressed then.

    FINAL THOUGHTS

    The final checks outlined in your instruction manual are very important, so take time to make sure the model balances at the correct point, and that the control surface movements are what they should be. Re-check the elevator, rudder and ailerons, and gently pull the surfaces to ensure those hinges are secure.

    Attach the wings, switch the radio on and move the sticks around to confirm that everything works, that the servos move smoothly, and that they travel in the right direction. Also worthy of attention is your flight box, fuel system, and starting equipment - check it all to minimise wasted time at the flying field. Let's pause for breath here. I realise I've covered a lot in a small space, but

    PRE-FLIGHT

    The first thing you should consider doing is spending more money. Okay, I know what you're thinking: 'not MORE expense', but before you decide there's no choice other than to sell your grandmother, let me just add that I'm talking about £2 here. Get yourself a copy of the BMFA's 'Up and Away', written by John Long FSMAE - it's just about the best little book for beginners (and instructors) that's ever been written, especially from a flying perspective.

    Pre-flight checks are vital before loading your car. First of all, have a good look at the structure, and make sure it's sound. Is the elevator and rudder secure? Check the moving surfaces to satisfy yourself they'll give sufficient movement, whilst being securely attached to the wing and tail. Make sure your radio gear is operating correctly, and that all control surfaces move in the right direction. Give your NiCad batteries or electric flight packs a good charge, and check that you remembered to unfold your receiver aerial. Did you buy some fuel? Will it all go in your car? Have you packed a flask of tea and something to eat? Finally, don't forget to wrap up warm and take a clean hanky.

    LET'S FLY

    Your instructor will be pleased to see your new model, but don't be upset if he removes the wing and gives it a very thorough examination. This is not a reflection of your building skills, but something that he does with all new models. He has a responsibility to ensure that your model is airworthy, because for a little while, both you and your model will be under his care.

    I'll assume that by now, you are familiar with your club's frequency control system because it is likely that a range check will be next on the agenda. For this, make sure your frequency is clear, then allow the instructor to switch on the transmitter (Tx) and receiver (Rx), start the engine and, with the aerial down, ensure your model responds to control inputs from a range of 50 metres or so.

    Now it's time to connect up the buddy system, for which you'll need that connecting cord I mentioned in the first article. By linking both the instructor and pupil's transmitters, a safe flying system is put into place which effectively allows dual control. It operates by way of a switch on the transmitter; your instructor holds the switch down to let you fly the model, and releases it to instantly regain control. Only the instructor's transmitter needs to be switched on for this system to operate, and the pupil's aerial can stay down. Finally, double check that the model's control surfaces are moving in the right direction for both transmitters.

    Once airborne, the first flight will primarily allow your instructor to 'trim-out' the plane, and generally make sure that both engine and model are operating in a satisfactory manner.

    He may allow you to have some flight time, and chances are you'll have a big smile on your face when the model lands. This is what the hobby is all about, and everyone remembers the thrill of seeing their first model fly.

    THE MAIN THING

    With the model trimmed, the job of learning to fly begins in earnest. You'll have noticed that your aircraft moves through the sky pretty quickly (especially down-wind), and that her size and silhouette are constantly changing. This brings us to the first rule of flying: NEVER EVER TAKE YOUR EYES OFF THE MODEL. Never look at your transmitter, never look at your instructor, never look at your feet, never look at other fliers. Just keep your eyes fixed on the model.

    At times, and totally unexpectedly, the aeroplane will become a dark indistinguishable silhouette in the sky, sometimes momentarily, often for longer spells.

    Lets assume you are flying happily, and have just taken your eyes off the aircraft to glance at your instructor as he says something. You look back at your model and suddenly realise you can no longer make out its colour, shape or trajectory. Is it flying towards you, or away from you? If you had kept your eyes on it, you'd know, but now you don't! Sensibly, you ask your instructor to take control while you work it out.

    It's a salutary lesson because if you're constantly aware of its heading and conscious of the control inputs you're feeding in, all will be well. However, take your eyes away for just a few seconds and you might get a nasty surprise. A model can travel a long way, and change shape, in just a few seconds.

    From this, it follows that you must be able to operate your transmitter 'eyes off', i.e. looking only at the model. Make sure you know what the sticks and switches do, and that you can find each one without looking at them. How you hold the sticks is a matter of personal preference; the general consensus is that holding them between thumb and forefinger is more precise and preferable to just thumb only. It has been observed that in general, top pilots use this method, but do what feels comfortable for you.

    Many fliers like to use a neck-strap, which supports the Tx and allows them greater precision in their control inputs. Personally I've never got on with a neck strap, but do borrow one and see what you think.

    GENTLY, GENTLY

    In general, control inputs should be gentle and progressive. Flying R/C trainer models rarely involves moving the sticks to their far corners of travel, so don't yank on them! Be relaxed, be calm and just apply slight movement. If the plane fails to respond in the way you intended, then apply a little more until it does.

    At the field, you may hear fliers talk about getting a 'feel' for a model, and in time you'll see what they mean. You will gradually understand and appreciate your model's flying characteristics, and know just how much stick travel is needed to make it do what you require. Remember: the whole trick is to make the model do precisely what YOU want it to, rather than reacting to what the model is doing. All this takes practice, but once you've mastered putting your plane in the piece of sky that YOU want it to be in, then you'll find the rest comes relatively easy.

    TURNING

    Let's not get ahead of ourselves here. For the moment, you are about to be given control of the model on your first flight. Your heart will be beating a little faster, but try to be calm - make sure the throttle is no more than a 1/3 - 1/2 open, as this will ensure that things happen fairly slowly. For your first few flights, you will just need to think about using the right-hand stick (Mode 2, remember!), and flying the plane on aileron / elevator. Keep your fingers on the left stick, and increase / decrease throttle only when the instructor tells you to do so.

    All aeroplanes exhibit a certain characteristic which is vital to appreciate. Let's say your instructor tells you to make a right turn; you gently move the stick to the right, and the model dutifully banks over and starts to move as planned. Many aircraft, once turning, start to dig in, whereupon the nose may drop and she'll bank tighter and tighter. Unchecked, the model could enter a spiral dive, so it's important to realise that you will need to control the tightness of the turn once the aircraft has embarked on the manoeuvre. You do this by moving the stick in the opposite direction, i.e. to the left. The plane will still be turning right, but by holding the stick slightly to the left, you will be controlling the size of the turning circle.

    One more thing to bring into this equation is the elevator (up and down on the right-hand stick). Pilots of full-size aircraft call this the 'houses' lever - push the stick forward and the houses get bigger, pull it back and they get smaller. So, when the model is flying straight and level, the elevator will make it go up and down. Push forward slightly on the stick, and you'll see the plane head earthwards; pull back, and the model will climb. That's pretty straightforward, but when the model is banking, those same controls have a different effect.

    Let's assume you are part way through a 15º right-hand turn, and the model is not pulling round quite tight enough. Now, it's heading too far away from you. By pulling back on the elevator stick slightly, you'll find that the turning circle will reduce, as the model pulls in towards the centre of the turn (it may also climb a little). So, when the model is level, the elevator will make it go up and down, but when it's banking, elevator will help it turn.

    To summarise, you can see that a good turn involves ailerons and elevator both being controlled and evaluated at the same time, to ensure the model is doing what you want it to. You are aiming to achieve smooth turns where height is neither gained nor lost, and once you have mastered this, you are well on the way to really controlling your aeroplane.

    Some people grasp this technique in a few minutes, while others need weeks. Don't worry how long it takes, but do keep practising - I'll return to this thread a little later.

    GET WITH THE PROGRAMME

    John Long's book is divided into flying sections or 'briefings', which cover all the main flying skill areas. This is sensible, because it has been shown that a structured approach to flight tuition allows the student to learn much quicker (See Andy Ellison's flight training log available to download at the end of this article)

    Before each flight, your instructor should brief you as to what he wants you to achieve, and how you should do it. Once in the air, he'll show you what to do and then hand control over, to see how you manage. He will regain control if you get into difficulties, return the model to normal flight, and then let you have another go.

    With a full tank of fuel or fully charger battery you should get some 10+ minutes air time for each flight. Three to four flights per session should be enough for you to progress your skills a little further - keeping a written summary of each is a good idea too, as it will allow you to record your thoughts, whilst providing a visual record of your progress. If poor weather means that no flying takes place for a few weeks, then you'll find your notes provide a useful reminder of what you did during the last lesson.

    With the passage of time you'll find that, as always in life, some things are easier to master than others. Often, it can seem as if you're making no progress at all, and this is perfectly natural. I remember my flight training; there were a few weeks in succession when I got home and wondered what I had learned that day. In retrospect, I realise I was still learning, but making so many mistakes that I really couldn't appreciate my progress.

    There's a danger at this stage. You may be two or three months into your flight training programme, and feel that your learning curve has levelled out. It's all too easy to keep doing the simple stuff and not push yourself to achieve the harder bits - you may even convince yourself that you can't land or take-off, and you might deliberately avoid certain manoeuvres, such as figure-of-eights. So, what's the best advice? Well, don't allow it to happen! For example, if you feel uncomfortable flying a particular turn (left, right, whatever), ask your instructor to practice it with you.

    In short, don't become reliant on the chap standing next to you. Hopefully, if he's good at what he does, he won't let you stagnate. Ultimately, you must be able to get yourself out of difficulties without his help, so don't keep asking him to regain control of the model; this is not fair on you, and it's certainly not fair on him. If he sees you're in trouble, believe me, he'll take over! Quickly get to the stage where all the instructor does is take-off and land. Eventually, he'll show you this too, and then you'll almost be there.

    FINAL THOUGHTS

    How long will it take to learn? A good guide is about two to three months, if the tuition is weekly, and regular. Some pilots learn a little faster than this especially if they've had simulator training, while others may take longer. What's important is that you regularly attend the flying field. In the UK, we don't enjoy sunny weather all year, and you will need to learn how to fly in good and bad conditions, so don't just turn up on the fair days; do that, and you'll find your last lesson was two months ago. You'll be surprised how bad the weather has to be for flying to stop.

    Patience and perseverance will be key to everything you do. Model flying isn't difficult, but there are lessons to be learned, and there will be times when you feel you are progressing slowly, and times when you're learning fast. Three months down the line you'll suddenly notice that your model - that nice shiny trainer, which you flew so nervously on it's first flight - is no longer gleaming and new, and is starting to look a bit battered. This is normal. Your model has been designed to take the knocks your training will inflict, but you must be ready to make repairs as and when required to keep her airworthy.

    Inspect the model before and after every flying session, to ensure no damage has been sustained, and that connections and linkages are working properly. Make sure the engine, silencer and all servos are secure, and always replace damaged wing bands.

    If bad weather does ground you, then why not invest in a radio control flight simulator? Although they won't teach you to fly per se, they can be invaluable in maintaining and improving your skills, and you won't have to repair the models you break. When you return to your real model, you'll find that you can pick up where you left off two or three weeks ago.

    There will come a day when you fly solo for the first time. This is a great day; you'll have a fantastic sense of having really achieved something (which you will have), so in advance, I'll say 'well done'! At this stage, please resist the urge to retire your trainer. In truth, you've only just started to learn, and your model can still teach you a thing or two. Practise and hone your skills until normal flight becomes second nature. Then, why not try some basic aerobatics? You may need your instructor's help again here, but by now you'll know that good altitude means safety, so do everything with height to spare and you'll be fine.

    It is always a good idea to have a second aircraft under construction in case of bad luck. On rare occasions, a model will have a hard arrival, hit a tree, stall, or maybe even suffer mechanical failure and crash. Causes can vary, but pilot error is usually to blame. If you are unfortunate enough to see your model die, then please don't blame your instructor; he does his best, and will probably feel as bad about it as you. One thing is certain: if you fly model aircraft, then at some point, sooner or later, you WILL write one off. We all do, and to be honest, it's just another part of the learning process. And with this hobby you never, ever stop learning - that's why the vast majority of modellers never tire of flying.

    That's about it. Although I'll readily concede that this article is not exhaustive, I do hope it has been of use to you. I wish you many happy hours at the controls of your aircraft in the years ahead, and remember: always keep your eyes on your model!


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    Discuss this article, 1 of 3 messages, read more:
    Ian Jones 
    Posted: 17/01/08 01:06:05 05
    David a very useful article that I'm sure it will give many newcomers a good start. I'd like to make a couple of comments if I may.

    Locking off the noseleg, (or a some advise converting to a tail dragger), makes ground handling more difficult and certainly does not help to master the taxiing elements mentioned in "Up & Away". I hold off attempts to touchdown until the trainee has developed sufficient skill not to land nose first. It can take a little longer but it's far more satisfying to be able land properly and use the aircraft's features as intended. Not landing heavily on the nose wheel does come hard for some people in which case that would be the time to take remedial action; taking a step backwards at the outset is not a positive ...
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